aggiunti gli alberi

This commit is contained in:
2026-03-13 11:55:36 +01:00
parent f63b995018
commit c1f6b7868e
2 changed files with 43 additions and 3 deletions
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+43 -3
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@@ -39,7 +39,7 @@ document.getElementById('start').addEventListener('click', () => controls.lock()
controls.addEventListener('lock', lock); controls.addEventListener('lock', lock);
controls.addEventListener('unlock', unlock); controls.addEventListener('unlock', unlock);
// 4. GESTIONE RIFIUTI (20 pezzi) // 4. GESTIONE OGGETTI DI SCENA (20 rifiuti + 6 alberi)
const trashArray = []; const trashArray = [];
let score = 0; let score = 0;
const loader = new GLTFLoader(); const loader = new GLTFLoader();
@@ -51,14 +51,54 @@ loader.load('models/rifiuto.glb', (gltf) => {
const clone = mesh.clone(); const clone = mesh.clone();
scene.add(clone); scene.add(clone);
trashArray.push(clone); trashArray.push(clone);
spawn(clone); spawn(clone, 0.2);
} }
}); });
loader.load('models/tree.glb', (gltf) => {
const mesh = gltf.scene;
mesh.scale.set(4, 4, 4);
console.log(mesh);
function spawn(obj, radius, minDistance) {
const points = [];
const attempts = 1000; // Numero massimo di tentativi per trovare un punto valido
for (let i = 0; i < attempts; i++) {
let angle = Math.random() * 2 * Math.PI;
let dist = Math.random() * radius;
let x = dist * Math.cos(angle);
let z = dist * Math.sin(angle);
let valid = true;
for (let j = 0; j < points.length; j++) {
const dx = x - points[j].x;
const dz = z - points[j].z;
const distance = Math.sqrt(dx * dx + dz * dz);
if (distance < minDistance) {
valid = false;
break;
}
}
if (valid) {
points.push({ x: x, z: z });
}
}
// Spawna gli alberi nei punti generati
for (let i = 0; i < points.length; i++) {
const clone = obj.clone();
clone.position.set(points[i].x, -0.3, points[i].z);
clone.rotation.y = Math.random() * Math.PI * 2; // Rotazione tra 0 e 360 gradi
scene.add(clone);
}
}
spawn(mesh, 18, 8); // Raggio 18, distanza minima 5
});
console.log(scene)
function spawn(obj) { function spawn(obj) {
const a = Math.random() * Math.PI * 2; const a = Math.random() * Math.PI * 2;
const r = Math.random() * 18; const r = Math.random() * 18;
obj.position.set(Math.cos(a) * r, 0.3, Math.sin(a) * r); obj.position.set(Math.cos(a) * r, 0.1, Math.sin(a) * r);
} }
// 5. MOVIMENTO E COLLISIONI // 5. MOVIMENTO E COLLISIONI